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  • Wade

    @JohnFromGWN Dude, dont be "That guy". I was giving you feedback. I defiantly don't need your guides, so why tag me again? If you cant take feedback on your mods when they are broken then don't upload. Don't brag so hard about them in your description then get angry at a person when they don't work like your description says.

    Again...Just giving you feedback on your mod. Don't be "That" guy.

    14 jam yang lalu
  • Wade

    @JohnFromGWN Nope, having a great day. I know how to use this flle...if i properly fixed it...but why would i when theres a better tool

    16 jam yang lalu
  • Wade

    When using option 2, the bat assumes all dlcpacks are directly inside the !rootName! leaving a bunch of ./DLC/x64/modnames. This is very confusing as it requires all dlcpacks to be inside an x64 folder. It also does not recursively search all subfolders and assumes all subfolders are on the same level. Even more confusing when you ask the user who you call a noob to edit a batch file that looks like this

    for %%F in (.) do set "rootName=%%~nxF"
    set "prefix=./DLC/!rootName!/"
    set "format=2"

    Then inside the dlclist that is created is an xml error stopping openiv from saving the file
    <SMandatoryPacksData>
    <Paths>
    <--USER ADDONS AND DLC SECTION -->
    <Item>./DLC/x64/mpvinewood/</Item>
    <Item>./DLC/x64/mpxmas_604490/</Item>
    <Item>./DLC/x64/718b/</Item>
    <Item>./DLC/x64/airboat/</Item>

    XML Parsing error at line 4 col 2

    Also it duplicates your dlcpacks as it scans your vanilla dlc packs as addons.

    16 jam yang lalu
  • Wade

    @gtawood Na I posted that video. Great job on the videos

    20 jam yang lalu
  • Wade

    @james-p interesting. Ya there is bound to be conflicts. Most I could do is flag duplicates as error messages that the user needs to look at. Would be almost impossible to detect and fix automatically without introducing errors. But for 99% of cases it probably won't effect the model as long as the originals are also correct.

    23 jam yang lalu
  • Wade

    @GTA5gamers haven't looked at it yet, I have 0 knowledge of weapons, but if it's just mixing and matching meta files, easily done. I thought weapons needed weapon wheel edits? If I understand correctly, if I make a mod with 40 assault rifles, will 40 assault rifles appear in the weapon wheel?

    2 hari yang lalu
  • Wade

    @Shiroii I can't say for sure, but this only changes awc files and rel files. Realism Dispatch Enhanced might not mod those files.

    2 hari yang lalu
  • Wade

    @james-p Thank you for the suggestion. It will now scan the vehicles.meta file for the handling, ytd, and ycd files.

    2 hari yang lalu
  • Wade

    @KG99 You can already do that with OpenIV and a blank dlcpack, like i made with my car pack creator. Its way over complicated to make a program to automatically make DLC packs by dropping files into it when thats literally the purpose of OpenIV.

    As for your second comment, thats way to much effort to move all your packs and open notepad then copy to chatgpt then copy back then into a proper dlclist then into openiv....This literally does all that faster than you can name a folder.

    3 hari yang lalu
  • Wade